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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 30 Oct 2009, 01:09 
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pluginul care iti da kick la team atack repetat si la team killer se poate pune? exista ? :P

-=

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 03 Nov 2009, 20:44 
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gg_outspace.bsp
gg_purpple.bsp

nu merg.

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 03 Nov 2009, 21:38 
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LuvME wrote:
gg_outspace.bsp
gg_purpple.bsp

nu merg.


le-am sters

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 24 Nov 2009, 22:56 
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As avea o propunere - sa mai fie bagate cateva harti cu bomba. Zic eu, e mai fun harta cu bomba si pe langa alergatul dupa killuri mai cresti si daca amorsezi - dezamorsezi bomba.
Astept si alte pareri in legatura cu propunerea.


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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 25 Nov 2009, 00:47 
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O sa caut si harti cu defuse. Daca stiti careva harti care ar atrage playeri, astept propuneri.

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 25 Nov 2009, 01:02 
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|@mb@d@ wrote:
As avea o propunere - sa mai fie bagate cateva harti cu bomba. Zic eu, e mai fun harta cu bomba si pe langa alergatul dupa killuri mai cresti si daca amorsezi - dezamorsezi bomba.
Astept si alte pareri in legatura cu propunerea.



esti invitatu meu sa cauti.

just google it.

@ nem: daca vreuna din comunitatile partenere are sv de gungame ar fi util un schimb de harti, poate au ei ceva mai interesant, cand o sa mai am timp o sa mai fac rost de cateva

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 03 Dec 2009, 19:16 
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ca sa intram si noi in ton cu sarbatorile :)

http://rapidshare.com/files/315775796/g ... e.rar.html

add plz :D

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 03 Dec 2009, 21:02 
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LuvME wrote:
ca sa intram si noi in ton cu sarbatorile :)

http://rapidshare.com/files/315775796/g ... e.rar.html

add plz :D


nu imi merge sa le descarc imi da eroare, urcale in alta parte ...

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 03 Dec 2009, 22:06 
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Imi da o eroare la incarcarea hartii.


You do not have the required permissions to view the files attached to this post.

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 03 Dec 2009, 23:38 
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gg_xmas_house.rar - 11.01MB

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 04 Dec 2009, 00:16 
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La fel.
Doar mie imi da eroare asta? La tine merge?

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 04 Dec 2009, 01:57 
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cand incerci s-o pui pe server sau ce? ca n-am inteles

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 04 Dec 2009, 10:50 
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Am copiat-o in cs-ul meu si incerca sa rulez harta, sa o vad, sa imi dau seama ce e cu ea...

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 04 Dec 2009, 14:57 
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si mie imi da aceeasi eroare.... pt ca e pt css, acum am obs. my bad

astea 2 sigur sunt pt cs normal :
Desktop.rar - 1.85MB

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 12 Dec 2009, 21:58 
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nemraaaaaaaaaaaaaaaaaaaaaaak pui si tu hartile alea ? :DD:D:D

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 12 Dec 2009, 22:55 
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Stai fai ca mi-au scapat. Cand le-ai postat ca sa mor de le-am vazut. :mrgreen: ?

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 12 Dec 2009, 23:41 
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exact pe 4 decembrie la ora 13:57 :P

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 14 Dec 2009, 10:34 
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2 harti misto ( zic eu )

http://www.dump.ro/fisiere/fileshare-ro ... vqeDbesjfd

http://www.dump.ro/fisiere/fileshare-ro ... 0chhZ3xB9Y


Nemrak poate le pui si pe astea.


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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 02 Jan 2010, 22:31 
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plugin: amx_revive - te invie, ca sa nu mai dai retry cand zice ca ai ales deja echipa (cand esti spectator de cand ai intrat, fara /spec)

Si sa se faca random spawn, adica sa aparem fiecare in diferite parti ale hartii, asa e mai interesant, pentru ca playerii de obicei stiu ca echipa cutare apare in acelasi loc si stau acolo si fac fraguri in prostie, dar asa va fi o surpriza cand nu stii unde apare.

plugin amx_revive:
Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

#define PLUGIN "Ultimate Revive"
#define VERSION "1.1"
#define AUTHOR "anakin_cstrike"

new g_fade;
public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR);
   register_concmd("amx_revive","revive_cmd",ADMIN_BAN,"- <player/@/@T/@CT> <hp> <armor>");
   g_fade = get_user_msgid("ScreenFade");
}
public revive_cmd(id,level,cid)
{
   if(!cmd_access(id,level,cid,4))
      return PLUGIN_HANDLED;
   new
   arg[32],arg2[4],arg3[4],
   name[32],hp,armor;
   read_argv(1,arg,31);
   read_argv(2,arg2,3);
   read_argv(3,arg3,3);
   get_user_name(id,name,31);
   new argc = read_argc();
   if(argc < 2) {hp = 100;armor = 0;}
   else if(argc == 3) {hp = str_to_num(arg2);armor = 0;}
   else {hp = str_to_num(arg2);armor = str_to_num(arg3);}
   if(arg[0] == '@')
   {
      new players[32],teamname[24],tname[16],num,index,i;
      if(arg[1])
      {
         if(arg[1] == 'T')
         {
            copy(tname,15,"TERRORIST");
            copy(teamname,23,"Terrorist");
         } else if(arg[1] == 'C' && arg[2] == 'T') {
            copy(tname,15,"CT");
            copy(teamname,23,"Counter-Terrorist");
         } else {
            console_print(id,"Usage: @T/@CT");
            return PLUGIN_HANDLED;
         }
         get_players(players,num,"be",tname);
      } else {
         get_players(players,num);
         copy(teamname,23,"All");
      }
      if(num == 0)
      {
         console_print(id,"No players in team %s",teamname);
         return PLUGIN_HANDLED;
      }
      for(i = 0;i < num;i++)
      {
         index = players[i];
         if(is_user_alive(index)) continue;
         Revive(index,hp,armor);
      }
      log_amx("ADMIN %s: Revive %s with %i hp and %i armor",name,teamname,hp,armor);
   } else {
      new target = cmd_target(id,arg,3);
      if(!target)
      return PLUGIN_HANDLED;
      if(is_user_alive(target))
      {
         console_print(id,"Player is allready alive !");
         return PLUGIN_HANDLED;
      }
      new namet[32];
      get_user_name(target,namet,31);
      Revive(target,hp,armor);
      log_amx("ADMIN %s: Revive %s with %i hp and %i armor",name,namet,hp,armor);
   }
   return PLUGIN_HANDLED;
}
Revive(index,hp,armor)
{
   set_pev(index,pev_deadflag,DEAD_RESPAWNABLE);
   set_pev(index,pev_iuser1,0);
   dllfunc(DLLFunc_Think,index);
   engfunc(EngFunc_SetOrigin,index,Float:{-4800.0,-4800.0,-4800.0});
   new array[3];
   array[0] = index;
   array[1] = hp;
   array[2] = armor
   set_task(0.5,"respawn",0,array,3);
}
public respawn(array[3])
{
   new index = array[0];
   new hp = array[1];
   new armor = array[2];
   if(is_user_connected(index))
   {
      dllfunc(DLLFunc_Spawn,index);
      set_pev(index,pev_health,float(hp));
      set_pev(index,pev_armorvalue,float(armor));
      switch(get_user_team(index))
           {
                  case 1:
                  {
                      fm_give_item(index,"weapon_knife");
                      fm_give_item(index,"weapon_glock18");
                      fm_give_item(index,"ammo_9mm");
                      fm_give_item(index,"ammo_9mm");
                      fm_give_item(index,"ammo_9mm");
                      fm_give_item(index,"ammo_9mm");
                  }
                  case 2:
                  {
                         fm_give_item(index,"weapon_knife");
                      fm_give_item(index,"weapon_usp");
                      fm_give_item(index,"ammo_45acp");
                      fm_give_item(index,"ammo_45acp");
                      fm_give_item(index,"ammo_45acp");
                      fm_give_item(index,"ammo_45acp");
                  }
           }
      Fade(index,0,255,0,30);
   }
}
stock fm_give_item(id,const item[])
{
   static ent
   ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item));
   if(!pev_valid(ent)) return;
   
   static Float:originF[3]
   pev(id, pev_origin, originF);
   set_pev(ent, pev_origin, originF);
   set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN);
   dllfunc(DLLFunc_Spawn, ent);
   
   static save
   save = pev(ent, pev_solid);
   dllfunc(DLLFunc_Touch, ent, id);
   if(pev(ent,pev_solid) != save)
      return;
     
   engfunc(EngFunc_RemoveEntity, ent);
}
stock Fade(index,red,green,blue,alpha)
{
   message_begin(MSG_ONE,g_fade,{0,0,0},index);
   write_short(1<<10);
   write_short(1<<10);
   write_short(1<<12);
   write_byte(red);
   write_byte(green);
   write_byte(blue);
   write_byte(alpha);
   message_end();
}

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 Post subject: Re: Harti CS5 & Propuneri
PostPosted: 02 Jan 2010, 23:01 
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ma asta e C++ :))

+1 ;)

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