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LuvME
Post subject: Re: Harti CS5 & Propuneri
Posted: 30 Oct 2009, 01:09
Joined: 13 Mar 2007, 16:58Posts: 1633Location: Far away.... in my world
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pluginul care iti da kick la team atack repetat si la team killer se poate pune? exista ?
-=
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LuvME
Post subject: Re: Harti CS5 & Propuneri
Posted: 03 Nov 2009, 20:44
Joined: 13 Mar 2007, 16:58Posts: 1633Location: Far away.... in my world
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gg_outspace.bsp gg_purpple.bsp nu merg.
_________________No music, no life. I miss the sunlight on your face.
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evO
Post subject: Re: Harti CS5 & Propuneri
Posted: 03 Nov 2009, 21:38
Joined: 16 Apr 2008, 22:15Posts: 486Location: Pitesti
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Medals: 1
LuvME wrote:
gg_outspace.bsp gg_purpple.bsp nu merg.
le-am sters
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|@mb@d@
Post subject: Re: Harti CS5 & Propuneri
Posted: 24 Nov 2009, 22:56
Joined: 05 May 2008, 12:42Posts: 319Location: pretutindeni si niciunde
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As avea o propunere - sa mai fie bagate cateva harti cu bomba. Zic eu, e mai fun harta cu bomba si pe langa alergatul dupa killuri mai cresti si daca amorsezi - dezamorsezi bomba. Astept si alte pareri in legatura cu propunerea.
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Nemrak
Post subject: Re: Harti CS5 & Propuneri
Posted: 25 Nov 2009, 00:47
Joined: 05 Jan 2008, 23:58Posts: 1683Location: Everywhere
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Medals: 3
O sa caut si harti cu defuse. Daca stiti careva harti care ar atrage playeri, astept propuneri.
_________________"Ma numesc idealist, vreau o lume mai buna Dar-mi fac poze cu casa ta cand arde sub clar de luna"
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LuvME
Post subject: Re: Harti CS5 & Propuneri
Posted: 25 Nov 2009, 01:02
Joined: 13 Mar 2007, 16:58Posts: 1633Location: Far away.... in my world
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|@mb@d@ wrote:
As avea o propunere - sa mai fie bagate cateva harti cu bomba. Zic eu, e mai fun harta cu bomba si pe langa alergatul dupa killuri mai cresti si daca amorsezi - dezamorsezi bomba. Astept si alte pareri in legatura cu propunerea.
esti invitatu meu sa cauti.
just google it.
@ nem: daca vreuna din comunitatile partenere are sv de gungame ar fi util un schimb de harti, poate au ei ceva mai interesant, cand o sa mai am timp o sa mai fac rost de cateva
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LuvME
Post subject: Re: Harti CS5 & Propuneri
Posted: 03 Dec 2009, 19:16
Joined: 13 Mar 2007, 16:58Posts: 1633Location: Far away.... in my world
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_________________No music, no life. I miss the sunlight on your face.
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evO
Post subject: Re: Harti CS5 & Propuneri
Posted: 03 Dec 2009, 21:02
Joined: 16 Apr 2008, 22:15Posts: 486Location: Pitesti
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Medals: 1
LuvME wrote:
nu imi merge sa le descarc imi da eroare, urcale in alta parte ...
_________________Dacă piatra de fundament este înclinată, zidul nu poate fi drept.
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Nemrak
Post subject: Re: Harti CS5 & Propuneri
Posted: 03 Dec 2009, 22:06
Joined: 05 Jan 2008, 23:58Posts: 1683Location: Everywhere
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Medals: 3
Imi da o eroare la incarcarea hartii.
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_________________"Ma numesc idealist, vreau o lume mai buna Dar-mi fac poze cu casa ta cand arde sub clar de luna"
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LuvME
Post subject: Re: Harti CS5 & Propuneri
Posted: 03 Dec 2009, 23:38
Joined: 13 Mar 2007, 16:58Posts: 1633Location: Far away.... in my world
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_________________No music, no life. I miss the sunlight on your face.
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Nemrak
Post subject: Re: Harti CS5 & Propuneri
Posted: 04 Dec 2009, 00:16
Joined: 05 Jan 2008, 23:58Posts: 1683Location: Everywhere
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Medals: 3
La fel. Doar mie imi da eroare asta? La tine merge?
_________________"Ma numesc idealist, vreau o lume mai buna Dar-mi fac poze cu casa ta cand arde sub clar de luna"
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LuvME
Post subject: Re: Harti CS5 & Propuneri
Posted: 04 Dec 2009, 01:57
Joined: 13 Mar 2007, 16:58Posts: 1633Location: Far away.... in my world
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cand incerci s-o pui pe server sau ce? ca n-am inteles
_________________No music, no life. I miss the sunlight on your face.
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Nemrak
Post subject: Re: Harti CS5 & Propuneri
Posted: 04 Dec 2009, 10:50
Joined: 05 Jan 2008, 23:58Posts: 1683Location: Everywhere
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Medals: 3
Am copiat-o in cs-ul meu si incerca sa rulez harta, sa o vad, sa imi dau seama ce e cu ea...
_________________"Ma numesc idealist, vreau o lume mai buna Dar-mi fac poze cu casa ta cand arde sub clar de luna"
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LuvME
Post subject: Re: Harti CS5 & Propuneri
Posted: 04 Dec 2009, 14:57
Joined: 13 Mar 2007, 16:58Posts: 1633Location: Far away.... in my world
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si mie imi da aceeasi eroare.... pt ca e pt css, acum am obs. my bad
astea 2 sigur sunt pt cs normal :
Desktop.rar - 1.85MB
_________________No music, no life. I miss the sunlight on your face.
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LuvME
Post subject: Re: Harti CS5 & Propuneri
Posted: 12 Dec 2009, 21:58
Joined: 13 Mar 2007, 16:58Posts: 1633Location: Far away.... in my world
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nemraaaaaaaaaaaaaaaaaaaaaaak pui si tu hartile alea ?
D:D:D
_________________No music, no life. I miss the sunlight on your face.
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Nemrak
Post subject: Re: Harti CS5 & Propuneri
Posted: 12 Dec 2009, 22:55
Joined: 05 Jan 2008, 23:58Posts: 1683Location: Everywhere
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Medals: 3
Stai fai ca mi-au scapat. Cand le-ai postat ca sa mor de le-am vazut.
?
_________________"Ma numesc idealist, vreau o lume mai buna Dar-mi fac poze cu casa ta cand arde sub clar de luna"
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LuvME
Post subject: Re: Harti CS5 & Propuneri
Posted: 12 Dec 2009, 23:41
Joined: 13 Mar 2007, 16:58Posts: 1633Location: Far away.... in my world
Warnings: (0%)
exact pe 4 decembrie la ora 13:57
_________________No music, no life. I miss the sunlight on your face.
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|@mb@d@
Post subject: Re: Harti CS5 & Propuneri
Posted: 14 Dec 2009, 10:34
Joined: 05 May 2008, 12:42Posts: 319Location: pretutindeni si niciunde
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Rockyy
Post subject: Re: Harti CS5 & Propuneri
Posted: 02 Jan 2010, 22:31
Joined: 18 Nov 2009, 17:02Posts: 190
Warnings: (0%)
plugin: amx_revive - te invie, ca sa nu mai dai retry cand zice ca ai ales deja echipa (cand esti spectator de cand ai intrat, fara /spec)
Si sa se faca random spawn, adica sa aparem fiecare in diferite parti ale hartii, asa e mai interesant, pentru ca playerii de obicei stiu ca echipa cutare apare in acelasi loc si stau acolo si fac fraguri in prostie, dar asa va fi o surpriza cand nu stii unde apare.
plugin amx_revive:
Code:
#include <amxmodx> #include <amxmisc> #include <fakemeta> #define PLUGIN "Ultimate Revive" #define VERSION "1.1" #define AUTHOR "anakin_cstrike" new g_fade; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_concmd("amx_revive","revive_cmd",ADMIN_BAN,"- <player/@/@T/@CT> <hp> <armor>"); g_fade = get_user_msgid("ScreenFade"); } public revive_cmd(id,level,cid) { if(!cmd_access(id,level,cid,4)) return PLUGIN_HANDLED; new arg[32],arg2[4],arg3[4], name[32],hp,armor; read_argv(1,arg,31); read_argv(2,arg2,3); read_argv(3,arg3,3); get_user_name(id,name,31); new argc = read_argc(); if(argc < 2) {hp = 100;armor = 0;} else if(argc == 3) {hp = str_to_num(arg2);armor = 0;} else {hp = str_to_num(arg2);armor = str_to_num(arg3);} if(arg[0] == '@') { new players[32],teamname[24],tname[16],num,index,i; if(arg[1]) { if(arg[1] == 'T') { copy(tname,15,"TERRORIST"); copy(teamname,23,"Terrorist"); } else if(arg[1] == 'C' && arg[2] == 'T') { copy(tname,15,"CT"); copy(teamname,23,"Counter-Terrorist"); } else { console_print(id,"Usage: @T/@CT"); return PLUGIN_HANDLED; } get_players(players,num,"be",tname); } else { get_players(players,num); copy(teamname,23,"All"); } if(num == 0) { console_print(id,"No players in team %s",teamname); return PLUGIN_HANDLED; } for(i = 0;i < num;i++) { index = players[i]; if(is_user_alive(index)) continue; Revive(index,hp,armor); } log_amx("ADMIN %s: Revive %s with %i hp and %i armor",name,teamname,hp,armor); } else { new target = cmd_target(id,arg,3); if(!target) return PLUGIN_HANDLED; if(is_user_alive(target)) { console_print(id,"Player is allready alive !"); return PLUGIN_HANDLED; } new namet[32]; get_user_name(target,namet,31); Revive(target,hp,armor); log_amx("ADMIN %s: Revive %s with %i hp and %i armor",name,namet,hp,armor); } return PLUGIN_HANDLED; } Revive(index,hp,armor) { set_pev(index,pev_deadflag,DEAD_RESPAWNABLE); set_pev(index,pev_iuser1,0); dllfunc(DLLFunc_Think,index); engfunc(EngFunc_SetOrigin,index,Float:{-4800.0,-4800.0,-4800.0}); new array[3]; array[0] = index; array[1] = hp; array[2] = armor set_task(0.5,"respawn",0,array,3); } public respawn(array[3]) { new index = array[0]; new hp = array[1]; new armor = array[2]; if(is_user_connected(index)) { dllfunc(DLLFunc_Spawn,index); set_pev(index,pev_health,float(hp)); set_pev(index,pev_armorvalue,float(armor)); switch(get_user_team(index)) { case 1: { fm_give_item(index,"weapon_knife"); fm_give_item(index,"weapon_glock18"); fm_give_item(index,"ammo_9mm"); fm_give_item(index,"ammo_9mm"); fm_give_item(index,"ammo_9mm"); fm_give_item(index,"ammo_9mm"); } case 2: { fm_give_item(index,"weapon_knife"); fm_give_item(index,"weapon_usp"); fm_give_item(index,"ammo_45acp"); fm_give_item(index,"ammo_45acp"); fm_give_item(index,"ammo_45acp"); fm_give_item(index,"ammo_45acp"); } } Fade(index,0,255,0,30); } } stock fm_give_item(id,const item[]) { static ent ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item)); if(!pev_valid(ent)) return; static Float:originF[3] pev(id, pev_origin, originF); set_pev(ent, pev_origin, originF); set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN); dllfunc(DLLFunc_Spawn, ent); static save save = pev(ent, pev_solid); dllfunc(DLLFunc_Touch, ent, id); if(pev(ent,pev_solid) != save) return; engfunc(EngFunc_RemoveEntity, ent); } stock Fade(index,red,green,blue,alpha) { message_begin(MSG_ONE,g_fade,{0,0,0},index); write_short(1<<10); write_short(1<<10); write_short(1<<12); write_byte(red); write_byte(green); write_byte(blue); write_byte(alpha); message_end(); }
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Wenky
Post subject: Re: Harti CS5 & Propuneri
Posted: 02 Jan 2010, 23:01
Joined: 29 Jun 2009, 09:58Posts: 1706Location: Suceava
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